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This incomparable collection is aimed at all true Game Boy Classic enthusiasts. The collection consists of a vast compilation of Game Boy Classic hardware from all around the world. Only products in original packaging are included in the collection.  In addition, there are hand-picked games, publications and fan art which add some flavour to the collection.

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Super Mario Land Strategy Guide
63595-36
Super Mario Land (DMG-ML) was the first Mario game for the Game Boy Classic and was released alongside the console in 1989. Super Mario Land was expected to showcase the console until Nintendo of America decided to bundle Tetris. Nevertheless the game was sold more than 18 million times and was even more successful than the NES hit Super Mario Bros. 3. The game received two sequels, including Super Mario Land 2: 6 Golden Coins (1992) and Wario Land: Super Mario Land 3 (1994).
Super Mario Land Strategy Guide
63595-36
Super Mario Land (DMG-ML) was the first Mario game for the Game Boy Classic and was released alongside the console in 1989. Super Mario Land was expected to showcase the console until Nintendo of America decided to bundle Tetris. Nevertheless the game was sold more than 18 million times and was even more successful than the NES hit Super Mario Bros. 3. The game received two sequels, including Super Mario Land 2: 6 Golden Coins (1992) and Wario Land: Super Mario Land 3 (1994).
Super Mario Land Strategy Guide + Golf, Tetris
68329-48
This official strategy book offers help and guideance to players for the famous Tetris, Golf and Super Mario Land™ games.
Super Mario Land Strategy Guide + Golf, Tetris
68329-48
This official strategy book offers help and guideance to players for the famous Tetris, Golf and Super Mario Land™ games.
Super Mario Land 2 Strategy Guide
T1063552770585
Super Mario Land 2: 6 Golden Coins (jap スーパーマリオランド2 6つの金貨) the sequel of Super Mario Land, was released in 1992 and Nintendo was able to sell over 10 million copies of the game. It became one of the most successful and highest-rated titles on the Game Boy ever. The game marks the first appearance of Wario, Mario's evil long time opponent. For the time, the game was extensive and presented a challenge for some players. In Japan, Nintendo launched this strategy book to guide the player safely through the tricky game sequences.
Super Mario Land 2 Strategy Guide
T1063552770585
Super Mario Land 2: 6 Golden Coins (jap スーパーマリオランド2 6つの金貨) the sequel of Super Mario Land, was released in 1992 and Nintendo was able to sell over 10 million copies of the game. It became one of the most successful and highest-rated titles on the Game Boy ever. The game marks the first appearance of Wario, Mario's evil long time opponent. For the time, the game was extensive and presented a challenge for some players. In Japan, Nintendo launched this strategy book to guide the player safely through the tricky game sequences.
Wario Land: Super Mario Land 3 Strategy Guide
ISBN4-575-28315-0
"Super Mario Land (1989) and Super Mario Land 2: 6 Golden Coins (1992) were are hughe success for Nintendo. It's no surprise that two years later, the third part of the Super Mario Land series made its way into the stores. While the first two parts follow the adventures of Super Mario, the third part allows the player to slip into the role of Mario's antagonist, the crafty anti-hero "Wario", who is in search of a new home and has to master many tricky and crazy adventures along the way. For the time, the game was extensive and presented a challenge for some players. In Japan, Nintendo launched this strategy book to guide the player safely through the tricky game sequences.
Wario Land: Super Mario Land 3 Strategy Guide
ISBN4-575-28315-0
"Super Mario Land (1989) and Super Mario Land 2: 6 Golden Coins (1992) were are hughe success for Nintendo. It's no surprise that two years later, the third part of the Super Mario Land series made its way into the stores. While the first two parts follow the adventures of Super Mario, the third part allows the player to slip into the role of Mario's antagonist, the crafty anti-hero "Wario", who is in search of a new home and has to master many tricky and crazy adventures along the way. For the time, the game was extensive and presented a challenge for some players. In Japan, Nintendo launched this strategy book to guide the player safely through the tricky game sequences.
Wario Land 2 Strategy Guide
ISBN4-09-102658-3
Wario Land II (jap. ワリオランド2 盗まれた財宝, Wario Rando 2: Nusumareta Zaihō, literally: Wario Land 2: Der gestohlene Schatz) was released in 1998 as a sequel to Super Mario Land 3: Wario Land and directly continues the story arc. Pirates, led by Captain Syrup, break into Wario's castle, steal his gold and flood the entire building. Wario awakens, repairs the water damage, only to discover the theft and sets off in pursuit of the pirates. For the time, the game was extensive and presented a challenge for some players. In Japan, Nintendo launched this strategy book to guide the player safely through the tricky game sequences.
Wario Land 2 Strategy Guide
ISBN4-09-102658-3
Wario Land II (jap. ワリオランド2 盗まれた財宝, Wario Rando 2: Nusumareta Zaihō, literally: Wario Land 2: Der gestohlene Schatz) was released in 1998 as a sequel to Super Mario Land 3: Wario Land and directly continues the story arc. Pirates, led by Captain Syrup, break into Wario's castle, steal his gold and flood the entire building. Wario awakens, repairs the water damage, only to discover the theft and sets off in pursuit of the pirates. For the time, the game was extensive and presented a challenge for some players. In Japan, Nintendo launched this strategy book to guide the player safely through the tricky game sequences.
Donkey Kong Land Strategy Guide
ISBN4-7669-2349-9
Donkey Kong Land is a 1995 platform game developed by Rare and published by Nintendo for the Game Boy. In Japan, the game was released under the title Super Donkey Kong GB. It condenses the side-scrolling gameplay of the Super Nintendo Entertainment System (SNES) game Donkey Kong Country (1994) for the Game Boy. For the time, the game was extensive and presented a challenge for some players. In Japan, Nintendo launched this strategy book to guide the player safely through the tricky game sequences.
Donkey Kong Land Strategy Guide
ISBN4-7669-2349-9
Donkey Kong Land is a 1995 platform game developed by Rare and published by Nintendo for the Game Boy. In Japan, the game was released under the title Super Donkey Kong GB. It condenses the side-scrolling gameplay of the Super Nintendo Entertainment System (SNES) game Donkey Kong Country (1994) for the Game Boy. For the time, the game was extensive and presented a challenge for some players. In Japan, Nintendo launched this strategy book to guide the player safely through the tricky game sequences.
Game Boy™ Classic Ad #1 (UK)
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At the beginning of the 90s, the Game Boy was omnipresent. The technical gaming wonder was present on TV, in magazines and newspapers like hardly any other electronic device. This item represents one of the countless advertising campaigns around the Game Boy Classic.
Game Boy™ Classic Ad #1 (UK)
n/a
At the beginning of the 90s, the Game Boy was omnipresent. The technical gaming wonder was present on TV, in magazines and newspapers like hardly any other electronic device. This item represents one of the countless advertising campaigns around the Game Boy Classic.
Game Boy™ Classic Ad #2 (UK)
n/a
At the beginning of the 90s, the Game Boy was omnipresent. The technical gaming wonder was present on TV, in magazines and newspapers like hardly any other electronic device. This item represents one of the countless advertising campaigns around the Game Boy Classic.
Game Boy™ Classic Ad #2 (UK)
n/a
At the beginning of the 90s, the Game Boy was omnipresent. The technical gaming wonder was present on TV, in magazines and newspapers like hardly any other electronic device. This item represents one of the countless advertising campaigns around the Game Boy Classic.
Game Boy™ Classic Ad #3 (UK)
n/a
At the beginning of the 90s, the Game Boy was omnipresent. The technical gaming wonder was present on TV, in magazines and newspapers like hardly any other electronic device. This item represents one of the countless advertising campaigns around the Game Boy Classic.
Game Boy™ Classic Ad #3 (UK)
n/a
At the beginning of the 90s, the Game Boy was omnipresent. The technical gaming wonder was present on TV, in magazines and newspapers like hardly any other electronic device. This item represents one of the countless advertising campaigns around the Game Boy Classic.
Game Boy™ Classic Ad #4 (Germany)
n/a
At the beginning of the 90s, the Game Boy was omnipresent. The technical gaming wonder was present on TV, in magazines and newspapers like hardly any other electronic device. This item represents one of the countless advertising campaigns around the Game Boy Classic.
Game Boy™ Classic Ad #4 (Germany)
n/a
At the beginning of the 90s, the Game Boy was omnipresent. The technical gaming wonder was present on TV, in magazines and newspapers like hardly any other electronic device. This item represents one of the countless advertising campaigns around the Game Boy Classic.
Game Boy™ Classic Ad #5 (Italy)
n/a
At the beginning of the 90s, the Game Boy was omnipresent. The technical gaming wonder was present on TV, in magazines and newspapers like hardly any other electronic device. This item represents one of the countless advertising campaigns around the Game Boy Classic.
Game Boy™ Classic Ad #5 (Italy)
n/a
At the beginning of the 90s, the Game Boy was omnipresent. The technical gaming wonder was present on TV, in magazines and newspapers like hardly any other electronic device. This item represents one of the countless advertising campaigns around the Game Boy Classic.
Game Boy™ Classic Ad #6 (Italy)
n/a
At the beginning of the 90s, the Game Boy was omnipresent. The technical gaming wonder was present on TV, in magazines and newspapers like hardly any other electronic device. This item represents one of the countless advertising campaigns around the Game Boy Classic.
Game Boy™ Classic Ad #6 (Italy)
n/a
At the beginning of the 90s, the Game Boy was omnipresent. The technical gaming wonder was present on TV, in magazines and newspapers like hardly any other electronic device. This item represents one of the countless advertising campaigns around the Game Boy Classic.
Game Boy™ Classic Ad #7 (Italy)
n/a
At the beginning of the 90s, the Game Boy was omnipresent. The technical gaming wonder was present on TV, in magazines and newspapers like hardly any other electronic device. This token represents an prize draw from the well known beverage producer San Pellegrino.
Game Boy™ Classic Ad #7 (Italy)
n/a
At the beginning of the 90s, the Game Boy was omnipresent. The technical gaming wonder was present on TV, in magazines and newspapers like hardly any other electronic device. This token represents an prize draw from the well known beverage producer San Pellegrino.
Game Boy™ Classic Ad #8 (Germany)
n/a
At the beginning of the 90s, the Game Boy was omnipresent. The technical gaming wonder was present on TV, in magazines and newspapers like hardly any other electronic device. This token represents an advertising campaign for Nintendo's Classic Game Series.
Game Boy™ Classic Ad #8 (Germany)
n/a
At the beginning of the 90s, the Game Boy was omnipresent. The technical gaming wonder was present on TV, in magazines and newspapers like hardly any other electronic device. This token represents an advertising campaign for Nintendo's Classic Game Series.
Game Boy™ Classic Ad #9 (Germany)
n/a
At the beginning of the 90s, the Game Boy was omnipresent. The technical gaming wonder was present on TV, in magazines and newspapers like hardly any other electronic device. This token represents a Game Boy prize draw in a German Fix & Foxi magazine.
Game Boy™ Classic Ad #9 (Germany)
n/a
At the beginning of the 90s, the Game Boy was omnipresent. The technical gaming wonder was present on TV, in magazines and newspapers like hardly any other electronic device. This token represents a Game Boy prize draw in a German Fix & Foxi magazine.
Game Boy™ Classic Ad #10 (Germany)
n/a
At the beginning of the 90s, the Game Boy was omnipresent. The technical gaming wonder was present on TV, in magazines and newspapers like hardly any other electronic device. This item represents one of the countless advertising campaigns around the Game Boy Classic.
Game Boy™ Classic Ad #10 (Germany)
n/a
At the beginning of the 90s, the Game Boy was omnipresent. The technical gaming wonder was present on TV, in magazines and newspapers like hardly any other electronic device. This item represents one of the countless advertising campaigns around the Game Boy Classic.
Game Boy™ Classic Ad #11 (Germany)
n/a
At the beginning of the 90s, the Game Boy was omnipresent. The technical gaming wonder was present on TV, in magazines and newspapers like hardly any other electronic device. This item represents one of the countless advertising campaigns around the Game Boy Classic.
Game Boy™ Classic Ad #11 (Germany)
n/a
At the beginning of the 90s, the Game Boy was omnipresent. The technical gaming wonder was present on TV, in magazines and newspapers like hardly any other electronic device. This item represents one of the countless advertising campaigns around the Game Boy Classic.
Game Boy™ Classic Ad #12 (Germany)
n/a
At the beginning of the 90s, the Game Boy was omnipresent. The technical gaming wonder was present on TV, in magazines and newspapers like hardly any other electronic device. This item represents one of the countless advertising campaigns around the Game Boy Classic.
Game Boy™ Classic Ad #12 (Germany)
n/a
At the beginning of the 90s, the Game Boy was omnipresent. The technical gaming wonder was present on TV, in magazines and newspapers like hardly any other electronic device. This item represents one of the countless advertising campaigns around the Game Boy Classic.
Game Boy™ Classic Accessory Ad #1 (USA)
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At the beginning of the 90s, the Game Boy was omnipresent. The technical gaming wonder was present on TV, in magazines and newspapers like hardly any other electronic device. This token represents one of the countless advertising campaigns around the Game Boy Classic.
Game Boy™ Classic Accessory Ad #1 (USA)
n/a
At the beginning of the 90s, the Game Boy was omnipresent. The technical gaming wonder was present on TV, in magazines and newspapers like hardly any other electronic device. This token represents one of the countless advertising campaigns around the Game Boy Classic.
Super Game Boy Advert #1
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At the beginning of the 90s, the Game Boy was omnipresent. The technical gaming wonder was present on TV, in magazines and newspapers like hardly any other electronic device. The advertisement shown here promotes the Super Game Boy, a hardware adapter that makes it possible to play Game Boy games on the Super Nintendo (Super Famicon).
Super Game Boy Advert #1
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At the beginning of the 90s, the Game Boy was omnipresent. The technical gaming wonder was present on TV, in magazines and newspapers like hardly any other electronic device. The advertisement shown here promotes the Super Game Boy, a hardware adapter that makes it possible to play Game Boy games on the Super Nintendo (Super Famicon).
Collection4Sale
Game Boy - Ads (1).jpg

Collection 4
Sale

Secure your very own piece of gaming history...

All good things come to an end...

After many years of passionate collecting, the time has come for me to focus on other things in life. Therefore, I am handing over this unique collection to a passionate retro enthusiast who will lovingly protect and expand this wonderful piece of gaming history.

The collection is in good hands with you? Well, then let's get in touch.

​DISCLAIMER: This is a purely private website and is in no way affiliated with the official presences of Nintendo. The information on this page merely reflects my personal understanding of the mentioned items. Errors and omissions excepted. All trademarks, logos and brand names are the property of their respective owners. All company, product and service names used on the website are for identification purposes only. Use of these names, trademarks and brands does not imply endorsement.

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